URBAN CREATURES

26 April 2022

Considering all the items, species and areas databased, it would be nice to have something rounding those things together. This was where villages came in.

 

A comparably late addition compared to most of the main features mentioned in the last article, villages are themed locations with their own exclusive shops, items and species, each locked to a specific version: 

 

Village Shop Eatery Park Hub Grounds
DawnshireR Miracle Mart Wakey Bakery Sunshine Station Solcrest Manor Dawnshire Sanctuary
HobglenR Baxter and Sons The Red Reivos Gloaming Bazaar Cinder Chateau Hobglen Territory
Stratospire RidgeR Woolpack Novelties Flighty Chophouse Liberty Place Nimbus Palace Stratospire Base
Luster FallsR Laserwares Tonic Tearoom Millennium Park Metro Hub Luster Reserve
Langrel PostR The Tradepost Langrel Maltster Settlers' Square Ivory House Langrel Turf
DuskwickB Murk Market Stockyard Tavern Moonlight Midtown Dark Hall Duskwick Grounds
Darkwater BayB Laguna Port Seabream Bar Palm Coast Lakefront Guild  Darkwater Shanty
AshenbrookB Cabin Goods The Hothouse Snowbank Street Voxhall Court Ashenbrook Campground
ArcadusB Garland Hobby Store Cornucopian Brasserie Grand Galleria Hillcrest Gardens Arcadus Field
FortsteadB Torc's Trinkets Grillworks Century Plaza Steel Citadel Fortstead Preserve

 

Every village shares amenities: shops for items, eateries for uh, eating, parks for meeting villagers and NPCs, hubs for quests and hunting grounds.

 

The names are mostly just fluff, but it'd certainly make the in-game world feel less clinical. That and NPCs. More will be elaborated on next time.

 

Originally there were only 100 locations drafted out and ID'd, with every village and their establishments taking up spaces after that. Names were even drafted for most of 'em, too, but that was cut down to make for another hundred more locations to hit 200.

 

Not that all of them were going to be implemented immediately.

 

Ho hum.